Enhancements meaning an animated introduction and CD audio (Redbook). It was assumed that the game could be an enhanced version of the original Sonic The Hedgehog or of the upcoming Sonic 2. There was no actual details on the game but speculation grew since Sonic 2 for SEGA's other platforms were known to be in development and the press attention these games were getting was intense. The announcement of development came in the gaming press in early 1992. SEGA's Mega-CD/SEGA-CD Addon Announcement It should be noted that the advent of Sonic CD also set a precedent which would come into play on SEGA's next platforms: the 32X and the Saturn, but that's another story. It was a logical step for SEGA to being their hottest property to this new technology/platform. SEGA's Mega-CD/SEGA-CD system has been released to a luke warm reception and was showing signs of falter. Sonic The Hedgehog and its sequel had become one of the hottest properties in gaming was selling cartridges on the Mega Drive/Genesis by the bucket load with Sonic 2 becoming one of the best selling 16-Bit games of all time. That said however, as a standalone game, it is easily the best platformer on the system and hailed for its soundtracks being some of the best known created and possibly because they were so divisive should create a place for it in any retro collection. Examples are that animals are not released but instead flowers, and the exclusion from the recently introduced Tails was another disconnection from the Sonic norm. The game was headed by Sonic's character designer Naoto Ohshima and it offered a slightly different vibe. This is for two reasons: it was released on a system that never became popular was perhaps moreover, not developed by SEGA Technical Institute (STI) or Sonic Team (though some members had involvement) whom by now had established a style. In relation to the other Sonic games of the 16-Bit era, Sonic CD was perceived more of a cult game as it fell somewhere outside of the Sonic lineage established by Yuji Naka.
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